Friday, February 24, 2017

Animation: Professional Article Review

 

Game Engine History

  In the article written by Linda Selliheim, it goes in depth into how to create 3D games with substance. This is explained later in the article.
     Sellheim claims most 3D games are lacking concept and structure/substance. The article explains the technological advancements of game engines. The main contrast in the article was the age difference and how technology and techniques have changed. Comparing older based games' techniques to modern day techniques. Pre-modernization of video game editing, many aspects of video games were faked. The article explains how light would be colored in and bump mapping was the main way to make things look realistic.
      The next generation of creation following this drastically changed. Game engines were much more advanced and enhanced. Game engines are now capable of creating realistic environments and characters. To top that, the interaction within environment and character are extremely complicated now versus older editing. Environments are now interacting with characters such as having light bounce of different objects in different ways.





Source: https://www.lynda.com/articles/3d-games-substance-pbr

No comments:

Post a Comment