Wednesday, October 28, 2015

Graphic Design: Professional Article Review

     This article discussed how rules work in graphic design and how to "break" them (rules) correctly. The article claims to break rules you first need to know them. In graphic design it relates to the themes and concepts of different designs. The third point that the author makes is anarchy is about pushing not only your own boundaries and expectations, but those of the client as well (Creative Anarchy at Its Very Best article). The author argues that to break the rules you must first learn them and push/ break the rules. To support this claim the author uses anecdotes from different people to relate back to the author's point.
     The article's point was set across in a very strong fashion but some of the paragraph's contradict one another. For example, it would talk about no more ideas but the next paragraph would be about new ideas. The paragraphs and evidences were used in a way to support the argument but not clear enough to be "reliable."
     Breaking the rules in the "correct" fashion seems to be ending argument. To break the rules you must first learn them. The author's main points were very repetitive and failed to show different standing points in the argument. The evidence is convincing to a point, but at the same time fails to reveal different or even opposing views that would contradict the author's. I will be applying the three steps in graphic design to my design process. I will start with design history, take risks, and stay open.
     Comprehension was very easy to understand and used user friendly terms. The only term that was vague was "jonin."
     My thoughts on this article is that it was very easy to understand and straight to the point. But it failed to support its argument. The evidence used  was very whimsical and vague. This blogpost was written after reading Creative Anarchy at Its Very Best.

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